![]() The problem doesn’t come in the textures or design but rather movement. Naturally, computer graphics are doomed to obsolescence as time goes on, but it has to be said that the majority of the work in Final Fantasy: The Spirits Within is damn impressive for 2001. He’s such a basic military bad guy and lacks the dramatic flair of memorable Final Fantasy villains like Kefka, Sephiroth, or Kuja.īut what about the animation? The selling point of the film was its incredible leap forward in photorealistic CGI. ![]() The biggest misfire is the film’s villain, General Hein. Granted, the performers providing the voice acting all do extremely well with what they’re given, but what they’re given is a lot of clunky dialogue and expository rambling. It doesn’t help that the characters are incredibly one note. The film feels twice as long as it actually is - the midpoint climax would have been the finale in another film - and there’s little excitement along the way to keep the audience attentive. Tons of technobabble and conflicting storylines muddle any real narrative, and this issue is compounded upon due to the leaden pacing. That seems straightforward enough but the plot is impenetrable in its denseness. She’s joined by a jovial military outfit led by Captain Gray Edwards as they search a decimated Earth for the final spirits. Sid‘s research into a wave pattern that will cancel out the Phantoms’ own biological frequency. Aki Ross is trying to collect “spirits” that will assist in her and Dr. The ensuing plot is simultaneously simple and convoluted Dr. Instead, the story involved a future Earth that has been invaded by an alien force known as the Phantoms. ![]() Coming off the more sci-fi oriented entries of Final Fantasy VII and Final Fantasy VIII, casual viewers were confused when they were treated to a movie that lacked any fantastic monsters or high adventure. ![]() The cast was filled with a number of solid performers - Ming-Na Wen, Alec Baldwin, Donald Sutherland, Ving Rhames, Steve Buscemi - and the scale of the project was the largest ever attempted for an animated feature.įor starters, the film had barely any visible connection to the property it was based on. The idea was to make a mature story that could be marketed as a blockbuster event film. It was also directed by none other than Hironobu Sakaguchi, the creator of the Final Fantasyseries. Fifteen years ago, another game series was brought to the big screen with just as much ambition and risk.įinal Fantasy: The Spirits Within dared to be the first fully computer-animated feature that strived for photorealism. Whether or not that approach will resonate with casual viewers remains to be seen. It’s clear that Warcraft is trying its best to appease fans of the game series it’s based on. One of the most admirable elements of Warcraft is the fact that Blizzard Entertainment has been heavily involved in the film’s story. With that in mind, let’s take a look back at… Final Fantasy: The Spirits Within (2001) To understand where we are, we have to know where we’ve been. ![]() Doing so can help us to better appreciate something new, or possibly unlock some hidden meaning in the past that we never considered. It’s always important to reflect upon and reevaluate what has come before. The Bard once wrote, “What’s past is prologue,” and that certainly applies to our pop culture landscape. ![]()
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