Medicine is used to improve the results of doctoring, therefore improving recovery from injuries and disease, and also allowing the performing of surgery. See " Improving Skills" for more details. Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill.Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.×175 for animal patients, and ×500 for human patients. Patient XP Factor is a multiplier from the patient type.XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). ↑ Missing an arm, strong expert with medicine.↑ Fully bionic trauma savant, basic familiarity with medicine.↑ Bad back, frail, and cataracts, visionary in medicine.↑ 70% importance in treatment quality, effective up to 140%.↑ 90% importance in treatment quality, effective up to 140%.The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring (needs updating for A17): All values in this table take post-processing into account where necessary. It directly multiplies the treatment quality as well as surgery success chance and healing speed before other factors are taken in. The Medicine skill is the center skill of doctoring in RimWorld. Disabled by default, the self-tend option can be enabled in a pawn's Health-overview. The doctor's physical condition plays an important role, too.ĭoctors can heal other colonists, guests, prisoners or animals and will prioritize life-threatening wounds and illnesses before tending minor conditions.ĭoctors can "self-tend" at 70% effectiveness to treat their own wounds or illnesses. How well a colonist performs in Doctoring mainly depends on their medical skill, the quality of medicine used, and the cleanliness of the room in which they are operating. Colonists incapable of Caring will never perform doctor work.ĭoctor work assigns pawns to the following jobs: tending to patients, tending to self (if enabled), feeding patients, performing surgical operations, rescuing downed pawns or downed tamed animals, tending to and operating on animals, feeding ill animals, and cheering up patients. The Medical skill is the primary determinant for success. See? Muscle parasites aren’t the end of your colony and are certainly not the worst disease your pawns can get.Doctoring is a type of work assigned to colonists from the Work menu. There is no “golden” number of treatments, you just need to hit that 300 total percent. Sounds confusing, but basically if you get 3 treatments of 100% your colonist will be cured. You simply need to have the treatments add up to 300%. When your colonist gets treated, there is a “treatment quality” pop-up. Your pawn won’t need to rest throughout the whole duration of the disease. Muscle parasites are pretty easy to cure. Your pawn will be sluggish, want to sleep a lot and get a mood debuff for being tired if he is on a forced work schedule and can’t sleep, and won’t be as efficient in his delegated tasks. It essentially just makes your pawn require more rest more frequently and slows down their move and work speed. So the symptoms are pretty mild as you can see. Your pawn will have the following in their health tab: It is actually a pretty mild disease by Rimworld standards and just makes your pawn a little lazy. Muscle parasites are not lethal and it is easily treatable! Don’t get worried and start a new colony when one of your pawns becomes diseased. If immunity reaches 100% before the plague, your pawn will be cured. If you provide adequate medical care and penoxiciylline your pawns immunity will go up. The plague will progress through stages till it hits 100% if it hits 100% your pawn will die. If your pawn contracts the plague its a race against the clock. If they do not develop an immunity in time, they can die from it. Pawns will develop an immunity to the disease as time goes on. Muscle parasites are one of those diseases and here’s how to cure it in Rimworld.ĭisease vary in symptoms and lethality. Infections also have a random chance of developing regardless of the biome if your pawn gets injured. Deserts and Tundra see fewer infections than say a rainforest. The frequency in which they occur depends on the biome you’re colony is in and the difficulty you selected. Diseases are random events in Rimworld that will sometimes afflict your colonists.
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